Crime Syndicate 0.1.2.7b - Blackmarket Properties


Hi all, 

Happy Halloween to everyone!

This is a small content update packed with new black-market properties that can increase your total carrying capacity. A handful of bug fixes also bring their way into this update.

A lot of feedback was received from the community in regard to the Hitmen Jobs menu user interfaces, I have gone through and updated the UX/UI to the newer format for a more streamlined look and feel. I also made Hitmen Jobs less painful to do jobs in, well as a few new QoL additions, with a lot more scheduled to come in the coming weeks!

Thank you for playing our vision, it means a lot! A lot is still planned and we're planning to add Time-limited Events into the game in the next update which is scheduled to be released just in time for Christmas.

Behind the Scenes Peek!


Additions

  • Overhauled the Hitmen Jobs Menus and user interface design to be consistent with other screens.
  • Refactored old Hitmen Jobs code.
  • Added numbered health to the Hitmen Jobs to see better how much health they have.
  • Script changes were made to the saving and loading system.

Black Market Properties 

Since there is a maximum capacity of how many items you can hold in your inventory, starting at 100, you can now purchase more storage by purchasing Black Market-oriented Properties under the Black Market Button, within Properties Management. The max is set to 2,147,483,646.


The following are the thirteen new Blackmarket Properties:

PropertyPriceStorage
Secure Storage Lockup
$35,000
+5 Storage
Abandoned Silo
$180,000
+20 Storage
Shipping Container
$350,000
+40 Storage
Derelict Small Warehouse
$700,000
+80 Storage
Modern Silo$1,400,000+120 Storage
Modern Warehouse$1,750,000+160 Storage
Train Yard$2,250,000+200 Storage
Hidden Bunker$3,500,000+250 Storage
Underground Facility$7,000,000+500 Storage
Processing Factory$12,500,000+750 Storage
Cargo Ship$25,000,000+1000 Storage
Processing Plant$50,000,000+2000 Storage
Demilitarised Zone
$100,000,000
+4000 Storage

Fixes

  • Fixed an issue with string concatenation for hitmen jobs descriptions for tier 2 and tier 3.
  • Fixed a bug with an incorrect reference from barWidth to barHeight.
  • Fixed a bug where you could heal using the Personal Medic and carry out the hitmen job below it causing a loop to be caused.
  • Fixed a bug where a hitmen's job would be left with 1HP.
  • Fixed a bug where blueprints were not being saved correctly.
  • Fixed a bug where the maximum storage held was not being calculated.

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