[Devlog #2] - Lighting Support


Note: This post was back-dated via GameJolt on 11.08.2020.

In this small update, I work on adding my first 3D modeled building, which lacks textures as I'm doing the whole city in low poly first. Then doing a second pass through in high poly.

Here is an image of the first 3D modeled building:





Streets are getting bigger... and a bridge. I'm going to be focusing on creating new types of buildings, etc before doing any texturing.


Added simple lighting to the game, with many more lights to come. Lights support RGB values. Some can be defined as static or flicker in code. Would need to work on a map editor for the future.

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