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Ninkyo Dantai II: Tanpen
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Devlog
[Devlog #13] - City Updates and LODs Streaming
April 14, 2024
by
TeamCS1
#update
Hi all, Additions Added first pass of building of Kani Doroku Restaurant Added Carrot Tower (low LODs) Added a Skybox to the world. Added 5 LOD textures to the Sidewalk. Added a Oak Tree. Added 5 LOD...
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[Devlog #12] - Map Editor Saving/Loading
December 06, 2023
by
TeamCS1
#update
Hi all, I have released a new devlog. Have a lovely Merry Christmas and New Year 2023 from TeamCS1. Map Editor I have now changed how the map editor works. You can now write and read object data into...
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[Devlog #11] - Lesser Park Update & Options Menu
June 30, 2023
by
TeamCS1
#update
Game General Changed file label to Ninkyo Dantai II. Added a debug grid to help assist with the placement of meshes. Removed unnecessary function checking decal height to console. Fixes Fixed placemen...
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[Devlog #10] - Map Editor
June 18, 2023
by
TeamCS1
#update
Hi all, Welcome to the next devlog of Ninkyo Dantai II, I have spent a significant amount of effort on the development of my game, it has been difficult which is why I thought I should make a map edit...
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[Devlog #9] - First Weapon Model in 3D
May 10, 2023
by
TeamCS1
#update
Hi all, Welcome to the next devlog for Ninkyo Dantai II. I want to start by saying I am around 7 devlogs ahead and should probably start posting these as soon as possible. I'd like to highlight what I...
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[Devlog #8] - Rotations & Transformations
January 21, 2023
by
TeamCS1
#update
Hi all, This is a short update to let you guys know that I've been working hard on improving the game engine for Ninkyo Dantai II. There's a bunch of new stuff that I will have to show you guys soon a...
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[Devlog #7] - Main Menu Redesign
October 05, 2022
by
TeamCS1
#update
Hey everyone! I have spent some time in this update working on the main menu. Streamlined the look and feel and easy to use than the previous menu design. I've added a new character selection screen f...
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[Devlog #6] - New HUD Redesign
October 04, 2022
by
TeamCS1
#update
Hello everyone, In this devlog, I have created a new and improved HUD, as well as a new dialogue system for the game. Made the HUD fade after 5 seconds. Overhauled the UI layout to take up less overal...
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[Devlog #5] - City Update - Lesser Park Construction Begins!
September 23, 2022
by
TeamCS1
#update
Hello everyone! I have now started work on modelling the first district ' Lesser Park '. Lesser Park is a medium-sized, low-income district in Setagaya. The neighbourhood primarily consists of a 50:50...
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[Devlog #4] - City Update - Setagaya Tower
September 22, 2022
by
TeamCS1
#update
Hello everyone! Merry Christmas from TeamCS1, I hope you have happy holidays 2020! In this devlog, we begin development on the Setagaya Tower. You can view the development on our YouTube channel here:...
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[Devlog #3] - New Props Added!
September 21, 2022
by
TeamCS1
#update
Hello everyone, Welcome to the third devlog for this game, in this release I have created several new props for the game. You can see our YouTube video that demonstrates the new props within the game...
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[Devlog #2] - Lighting Support
October 19, 2021
by
TeamCS1
#update, #patch
Note: This post was back-dated via GameJolt on 11.08.2020. In this small update, I work on adding my first 3D modeled building, which lacks textures as I'm doing the whole city in low poly first. Then...
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[Devlog #1] - Night Time Rain Effects & Terrain Support
April 03, 2021
by
TeamCS1
#update, #patch
Hi all, this is my newest, largest project yet and I will like to share my vision of the project. I'll be posting more devlogs into the foreseeable future. The game is currently in early development a...
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